Blizzard's explanation of diablo 4 buy itemss seasons along with their battle passes didn't mention that you have to take up a new character to participate in everyone, and news from the requirement is bewildering a lot of players just weeks before the start of Season 1.
Diablo 2's ladders and Diablo 3's seasons work precisely the same way—you begin a new seasonal character every time one starts—but that context was pretty simple for less-than-diehard fans on the series to miss. I played both Diablo 2 (which can be 23 years) and Diablo 3 (11 yrs . old) rather than touching their seasonal modes. There's also the issue with the battle pass, which can be new for Diablo 4, and also the reason individuals came up immediately. Leveling you will need a new seasonal character, Diablo franchise GM Rod Fergusson confirmed on Twitter.
You won't lose your other characters, and also your new seasonal character can become a regular character following your season ends, even so, the responses on Twitter indicate that this isn't exactly what several diablo 4 buy items players were expecting.
"Since I purchased the 1st season I'll make a whole new character but then I'm done," said one player. "Re-leveling off the identical content with result-oriented and small twists isn't my thought of fun to rinse and repeat."
Blizzard has become developing the seasonal characters concept for many years, also it might wow some skeptics when Diablo 4's first season debuts in mid-to-late July, turning this incident into a minor footnote inside the game's story. The bigger picture in my experience is that the struggle of recent game developers to go into detail about their live service schemes to players only is very much getting worse. Just the other day, there is controversy on the announcement of Overwatch 2's $15 story mission fee, which initially was unclear and sent journalists scrambling for clarification from Blizzard.
At this rate, having the basic structure of your videogame will in a very decade end up like interpreting the madness of quantum wave functions. (I like the Relational Microtransactions formulation of endgame mechanics, but I see the appeal in the Many Seasons theory.)